These behaviours create the illusion that the Alien learns from each encounter with the player, and adjusts its hunting strategy. Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell. Although the game features some weapons, they are effective only against the human occupants and androids named “Working Joes”. Unlike most other video game adaptations of the Alien franchise, Alien: Isolation features a single Alien throughout the title’s duration that cannot be killed, requiring the player to use stealth tactics in order to survive. The Creative Assembly described Alien: Isolation as a survival horror game as opposed to an action shooter, designing the game more on Ridley Scott’s Alien, as opposed to James Cameron’s more action-oriented Aliens. Amanda is transferred to the space station Sevastopol to find the flight recorder of Nostromo only to discover an Alien has infested the station. The game follows Amanda, who is investigating the disappearance of her mother Ellen Ripley. The game is set in 2137, 15 years after the events of Alien and 42 years prior to Aliens. Alien: Isolation is a first-person survival horror stealth game developed by The Creative Assembly and published by Sega.
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